![]() Type: XIScrollClassĬlass originated from: 11. Type: XIValuatorClassĬlass originated from: 11. Type: XIButtonClassīutton labels: "Button Left" "Button Middle" "Button Right" "Button Wheel Up" "Button Wheel Down" "Button Horiz Wheel Left" "Button Horiz Wheel Right" "Button Side" "Button Extra" "Button Forward" "Button Back" None None None None None None None None NoneĬlass originated from: 11. Logitech MX Master id=11 Ĭlass originated from: 11. "Scroll up on thump wheel scrolls to the left, and scroll down scrolls right".Īnyone who know what the reason could be why my change doesn't work for chrome but everywhere else? And maybe a fix. but in chrome whenever I use it on websites and to scroll through tabs it is the original way which I find odd to use. Whenever I boot I get the correct button mapping where 6 and 7 have swapped place to reverse horizontal direction. I've created a file in /usr/share/x11/ called nf which have the following content: Section "InputClass" Typealias IOHIDEventSetFloatValueType = (_ event: IOHIDEvent, UInt32, Double) -> Void let IOHIDEventSetFloatValue = unsafeBitCast( dlsym(ioKitHandle, "IOHIDEventSetFloatValue "), to: IOHIDEventSetFloatValueType.I have an issue regarding my Logitech MX Master mouse which have a dedicated horizontal scroll wheel. Typealias IOHIDEventGetFloatValueType = (_ event: IOHIDEvent, UInt32) -> Double let IOHIDEventGetFloatValue = unsafeBitCast( dlsym(ioKitHandle, "IOHIDEventGetFloatValue "), to: IOHIDEventGetFloatValueType. Let ioKitHandle = dlopen( "/System/Library/Frameworks/amework/IOKit ", RTLD_NOW) Let CGEventCopyIOHIDEvent = unsafeBitCast( dlsym(cgHandle, "CGEventCopyIOHIDEvent "), to: CGEventCopyIOHIDEventType. Typealias CGEventCopyIOHIDEventType = (_ cgEvent: CGEvent) -> IOHIDEvent Let cgHandle = dlopen( "/System/Library/Frameworks/amework/CoreGraphics ", RTLD_NOW) ![]() #!/usr/bin/swift import Foundation let offset = 170 let eventTapCallback: CGEventTapCallBack = It's specifically trackpad/Magic Mouse reversing that is now not working. ![]() However, neither of them can distinguish the Magic Mouse from the trackpad - that has always been Scroll Reverser's speciality. I do not plan do do any more work on Scroll Reverser unless this situation is resolved.Ī note on alternative apps: MOS and UnnaturalScrollWheels are excellent alternatives to Scroll Reverser that reverse wheel mouse scrolling independently of the trackpad. If anyone has any technical info on all this, or solutions, please let me know. Speculatively, this is something to do with recent work done to to improve Safari scrolling on ProMotion displays.)įor now we wait and see if the changes in 12.2 were an unintentional bug, or if this is the way it is now. That means whatever Scroll Reverser does, it can't reverse the momentum part of the scroll, which is giving the "snap back" effect. Ive heard good things about SteerMouse but I have not used it, but you should try it if you like to have one software to fully configure your pointing devices. We show you how to reverse scrolling in Windows 10. (It seems Safari is ignoring the direction of the scrolling event input during the momentum phase of the scroll, and instead it is deriving it from some other source. Ive also been using MOS, Scroll Reverser and Karabiner for a few years now. This is a small Chrome Extension which you can use to scroll down to the next Reddit post automatically. I have not been able to find any way to modify Scroll Reverser to overcome this problem. The problem does not occur with scroll wheel devices. The effect is a kind of "snap back" where the scrolling direction flips, as if it fighting you. On macOS Monterey 12.2, Scroll Reverser is not working in Safari when using smooth scrolling devices - that is, trackpads and the Magic Mouse. ![]() Scroll Reverser isn't working in Safari and there is no fix. I've just added the following update to the main README and website:
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